<font face="Verdana, Arial, Helvetica, sans-serif"> *Spell:* Ice Knife</font><font face="Verdana, Arial, Helvetica, sans-serif"><br /> </font> *Type:* Conjuration (Creation) [Cold]<br /> *Level:* Ass 2, Wuj 2 (Water), Wmg 2<br /> <strong>Source: </strong>The Complete Arcane, page 112<br /> *Brief:* Magical shard of ice deals 2d8 cold damage.<br /> *Components:* S, M <br /> *Casting Time:* 1 standard action<br /> *Range:* Long (400 ft. + 40 ft./level)<br /> *Area/Target:* 1 icy missile <br /> *Duration:* Instantaneous<br /> *Saving Throw:* See text <br /> *Spell Resistance:* Yes <strong>Long:</strong> A magical shard of ice blasts from your hand and speeds to its target. You must succeed on a normal ranged attack to hit (with a +2 bonus on the attack roll for every two caster levels). If it hits, an ice knife deals 2d8 points of cold damage plus 2 points of Dexterity damage (no Dexterity damage on a successful Fortitude save). Creatures that have immunity to cold damage also take no Dexterity damage automatically. A knife that misses creates a shower of ice crystals in a 10-foot radius burst (see _Missing with a Thrown Weapon_, page 158 of the _Players Handbook_ to determine where the shard hits). The icy burst deals 1d8 points of cold damage to all creatures in the area of the effect (Reflex half). <strong>Material Component:</strong> A drop of water or piece of ice. -- Main.PeterShea - 11 Feb 2011
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Topic revision: r1 - 11 Feb 2011 - 22:50:11 -
PeterShea
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